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Devlog
Bullets now affect enemies when weapon fired inside enemy
December 06, 2019
by
dyna-mike
#bugfix
There was an issue when a weapon muzzle was inside the enemy, where a bullet fired would then not detect the collision. This issue has now been fixed, so even when close and personal your weapons shou...
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Randomized weapon damage
December 05, 2019
by
dyna-mike
Added dice roll to determine weapon damage. Damage is based on ammo. 9mm does 1d4, 6.5mm does 1d6 and 7.62 does 1d6+2 damage Note that some enemies have armor which may lower incoming damage (e.g. SW...
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[Bleeding Edge] Minimap follows player
December 01, 2019
by
dyna-mike
Minimap now follows the player...
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Continuous Deployment
November 30, 2019
by
dyna-mike
#build automation
I managed to set up a continuous integration/continuous deployment pipeline which means that new builds will be posted here automatically as I finish new features in code. In short, the code is hoste...
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Working on loot
November 24, 2019
by
dyna-mike
Adding some ways top spawn loot to the game. Both as drops from dead enemies, and as boxes, cars etc. The time it takes to open a loot container depends on how high required stat you have, The conta...
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