There was an issue when a weapon muzzle was inside the enemy, where a bullet fired would then not detect the collision. This issue has now been fixed, so even w...
Added dice roll to determine weapon damage. Damage is based on ammo. 9mm does 1d4, 6.5mm does 1d6 and 7.62 does 1d6+2 damage Note that some enemies have armor...
I managed to set up a continuous integration/continuous deployment pipeline which means that new builds will be posted here automatically as I finish new featur...
Adding some ways top spawn loot to the game. Both as drops from dead enemies, and as boxes, cars etc. The time it takes to open a loot container depends on how...